February 20, 2014: Setting the Stage for Primary Classes Participation ...

eBulletin—Setting the Stage!

What do the Pancake Man, Super Bugs, and the Landfill Harmonic have in common? They all are inspiration for faculty and staff planning, setting the stage for our primary student visits to the Discovery Center throughout Spring 2014! You, too, can visit our Discovery Center, via our School Home Page and Discovery Center Classroom Blog - Student Wikispace Pages, to virtually experience alongside these budding engineers. We will update the eBulletin periodically about their postings …


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Waiting with Wonder






Kindergarten "Gingerbread Man Traps" Lesson Plan
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February 2014: Kindergarten Discovery Center Challenge ...

Creating Gingerbread Man Traps:





We have a Problem: The Gingerbread Man is on the Loose and is going to end up Eaten!
This calls for an Engineering Design Solution!

Synopsis: The “Gingerbread Man Traps” Design Thinking Challenge! Utilizing the Engineering Design Process, Pre-First & Kindergarten students create a gingerbread man who runs away and students brainstorm ways to build traps, seek and solve clues to result in the capture of the runaway.
Challenge: “Today, you will be Gingerbread Trap Engineers. Your mission – to create and build a trap big enough to catch our missing gingerbread man. Your materials – any of the items (blocks, Legos, or Lincoln Logs) on the carpet or 'amoeba tables'. Design Constraints: work with a partner, or not; only 20 minutes for building; and, no harm must come to the Gingerbread Man. Good luck, and begin building!”
Objective: This introductory lesson encourages students to: experience the Discovery Center; employ basic Engineering Design Process (Brainstorming, Planning, Creating, Modifying, and Team problem solving); utilize technology tools; and, look for [their] student learning.



The Gingerbread Man Design Challenge [Link]

The Gingerbread Man - Design



Snapshots of Kindergarten Gingerbread Man Trap Engineers at Work


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They Worked! They Worked! We Did It! We Captured the Gingerbread Man!


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Now That We Captured Him, What Do We Do With Him?
Eat Him!

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So That's What We Did! We Recreated His Design ... And Ate Him!